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Clues & Hints


The following walk-through assumes you have started a Complete Game, but most of it still applies if you have choosen a different scenario.

There are three things on screen at start: Map View, Globe View, and Creature Command.

Map View
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  • Shows an area of terrain, with vegetation, rocks, etc
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  • Your starting creature appears at center
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  • Right-click in the Map View to recenter it where you click
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  • CTRL-C to recenter it on your selected creature
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  • CTRL-T to "track" the selected creature, recentering each time it moves off screen

    Globe View
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  • Shows the whole Globe
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  • Color indicates terrain type
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  • Left-click anywhere to recenter the active Map View where you click

    Map view is the white rectangle on the globe. The Globe View is a Fuller projection of a spherical world; the "saw teeth" are voids.
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  • Right-Click on Globe View to pop up menu; change to Feeding. This changes the Globe View to show how well the selected creature feeds. Red is bad, green is good, yellow is in between.

    Creature Command
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  • Shows selected creature
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  • Bar graphs show creature's population, and how well it is feeding. Red means it's losing population, yellow means it's stable, green means it's growing
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  • Buttons allow you to give creature orders

    At the start of the game, the "selected" creature is the only one you own (don't let it go extinct!). Its species name and a number (001 at start, because it's the first of its species) are also shown.
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  • Select any creature by clicking on it in the Map View
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  • Deselect all creatures with ESC

    Move your creature where it can feed better!
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  • Find a better feeding location. Look at the Globe View; green is best, yellow is moderate, red is bad.
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  • Recenter the Map View to that location. By clicking on the Globe View.
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  • Click the Move button The cursor changes to arrows.
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  • Click on the Map View location to tell your creature to move. The cursor turns back to selection brackets.
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  • Use CTRL-T to track your creature's movement The Map View will follow it as it moves.

    "Move" orders can also be given by pressing M, or via the Orders menu, or by right-clicking on a selected creature.

    Species Info Tells More About Feeding
    Bring up the Species Info window-use the Info menu, or press F2.
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  • Bar graphs show how well the creature feeds in different terrain types.
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  • Drop-down box lets you see how other creatures feed.
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  • Optimal temperature is indicated.

    The further a square is from a creature's optimal temperature, the less well it feeds there. Ideally, you want to send your creature someplace in its best terrain type at its best temperature.

    Status Bar Indicates Terrain Type and Temperature Move your cursor over the Map View; the status bar at lower left tells you the terrain type and temperature of the square where the cursor is currently located.

    Turn On Feeding Radii
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  • Click "All Feeding Radii" on View menu
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  • Blue tint shows area your creature feeds from
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  • Yellow indicates overlap with other creature's feeding
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  • Red indicates overlap with two or more other creatures

    Ideally, you want your creature in an area of optimal terrain at optimal temperature with no overlap.

    When a Creature Splits, Move One
    Hopefully, your creature is feeding well now.
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  • Its population bar increases each feeding update until it's all green
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  • Your creature will split into two, each with half maximum population
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  • Their radii will overlap, because they start in the same square

    If you leave them alone, they will gradually drift apart, looking for better feeding. But you can speed the process by moving one away.

    Evolve a New Species
    Open the Evolution Info window from the Info menu, or press F3.
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  • Drop down the "Evolve To" list box; select one creature listed.
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  • Click on the image that appears to check that creature's Species Info.
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  • Do this with all possible targets.
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  • Decide which creature you'd like and select it in the drop-down box.
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  • Slide the blue pointer to the left to allocate 50% of your evolution points to evolving.

    Your creatures are generating evolution points. The more creatures in a species, the more points. At start, these points are devoted to improving feeding; if the Globe View is set to Feeding, you may see the results as more of the globe turns green. You can also use them to evolve a new species, or to improve defense against predators (or, for predators, the ability to prey). The Evolution Info window lets you do this.

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